/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef _LFG_H
#define _LFG_H

#include "Common.h"

enum LfgRoles
{
    ROLE_NONE = 0x00, ROLE_LEADER = 0x01, ROLE_TANK = 0x02, ROLE_HEALER = 0x04, ROLE_DAMAGE = 0x08
};

enum LfgUpdateType
{
    LFG_UPDATETYPE_DEFAULT = 0,          // Internal Use
    LFG_UPDATETYPE_LEADER = 1, LFG_UPDATETYPE_ROLECHECK_ABORTED = 4, LFG_UPDATETYPE_JOIN_PROPOSAL = 5, LFG_UPDATETYPE_ROLECHECK_FAILED = 6, LFG_UPDATETYPE_REMOVED_FROM_QUEUE = 7, LFG_UPDATETYPE_PROPOSAL_FAILED = 8, LFG_UPDATETYPE_PROPOSAL_DECLINED = 9, LFG_UPDATETYPE_GROUP_FOUND = 10, LFG_UPDATETYPE_ADDED_TO_QUEUE = 12, LFG_UPDATETYPE_PROPOSAL_BEGIN = 13, LFG_UPDATETYPE_CLEAR_LOCK_LIST = 14, LFG_UPDATETYPE_GROUP_MEMBER_OFFLINE = 15, LFG_UPDATETYPE_GROUP_DISBAND = 16
};

enum LfgState
{
    LFG_STATE_NONE,          // Not using LFG / LFR
    LFG_STATE_ROLECHECK,          // Rolecheck active
    LFG_STATE_QUEUED,          // Queued
    LFG_STATE_PROPOSAL,          // Proposal active
    LFG_STATE_BOOT,          // Vote kick active
    LFG_STATE_DUNGEON,          // In LFG Group, in a Dungeon
    LFG_STATE_FINISHED_DUNGEON,          // In LFG Group, in a finished Dungeon
    LFG_STATE_RAIDBROWSER          // Using Raid finder
};

/// Instance lock types
enum LfgLockStatusType
{
    LFG_LOCKSTATUS_OK = 0,          // Internal use only
    LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1, LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2, LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3, LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4, LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5, LFG_LOCKSTATUS_RAID_LOCKED = 6, LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001, LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002, LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022, LFG_LOCKSTATUS_MISSING_ITEM = 1025, LFG_LOCKSTATUS_NOT_IN_SEASON = 1031
};

/// Dungeon and reason why player can't join
struct LfgLockStatus
{
    uint32 dungeon;          ///< Dungeon Id
    LfgLockStatusType lockstatus;          ///< Lock type
};

typedef std::set<uint32> LfgDungeonSet;
typedef std::map<uint32, LfgLockStatusType> LfgLockMap;
typedef std::map<uint64, LfgLockMap> LfgLockPartyMap;

#endif
